In the latest version of 9 Dayz a range of new crafting recipes are available: Rope, Bone Hook, Improvised Whip, Fishing Rod and Barricades.
All new weapons inherit the already existing concepts (improving attack and defense values, repairing).
For each new item there is a dedicated page in the Almanac.
The crafting dialog now offers a prev/next navigation to make room for the new recipes.
Players can find beehives and harvest honey. However, they first have to deal with the owners - who have no sympathy for being robbed of the fruits of their hard work.
9 Dayz is a harsh und unforgiving survival game. Every action you take and every decision you make count – either instantly or in a longer term. This is not a game you can just rush into.
If you are a new player, please make sure to prepare yourself by choosing the tutorial option.
Your character will continuously walk on the edge of the abyss, and his death is almost inevitable during your first attempts. Despair, good and bad luck, relief and finally the successful escape are all part of the many experiences and feelings you will have in the following 9 Dayz.
Press any key to continue
New Game(choose your character)
ContinueNew Game
Start with Tutorial(recommended for new players)
Fullscreen (recommended)
Touch Support
Settings(under development)
Give Feedback
Choose your Character
Everyman(recommended for new players)
Treehugger
Snackivore
Craftsmaniac
Furbuddy
Hardcharger
Cashmeister(for seasoned players)
Starting Equipment
2
Start Game
Back
It is nothing short of a miracle that this very ordinary person survived.
For the first time in their life this lucky one isn't part of the mainstreamers, who are walking undead in the streets now.
This is also the character you play in the Tutorial. Ideal for your first runs to get more familiar with the world of 9 Dayz.
No recognizable weaknesses
No special strengths or skills
Your character has a particular affinity for nature and the natural world.
food and energy bonus from all fruits, nuts, meat and vegetables
Lucky with gathering natural resources
Can sleep at a Fireplace, Bonus for resting under trees
Unlucky when searching buildings and vehicles
Penalty when eating processed food
Penalty when sleeping in buildings or cars
In past times your character used to constantly snack throughout the day.
Bonuses for all stats from snacks, soda drinks and roasted meat
In battles all natural food items deal +1 damage (you happily let them go)
Unlucky when searching trees and fields
Penalty when eating all kinds of natural food
Your untrained body consumes more energy, calories and water
Won't drink from lakes and wells
You character adores and cares deeply for animals and enjoys spending time with them.
Starts with an animal companion (dog or duck)
Can tame a giant rat to become a companion
Wild ducks and dogs join without resistance
Won't cut animals for meat and bones
Takes damage over time without an animal companion, otherwise heals over time
As a former construction side worker and passionated home improver, your character is proficient in all kinds of handcrafting work.
Start with some tools in your pockets
Lucky when searching vehicles, basements, sheds and garages
Your character is a tough and driven person with a military background,
aggressive and tenacious in their approach.
In fights you can attack with bare fists
No Action Points penalty when energy is low
Quality weapons have a chance to not loose durability when used
Your muscled body needs more energy, sleep and water
Improvised weapons have a chance to break when used
As a banker you dealed with big money professionally. These days, your skills, values and attitudes are the least wanted and needed of all.
Start with your pockets full of money
You can loot money from houses
Never had to get your hands dirty, so you will find less loot, randomly fail crafting and can't cook
Animals sense your dishonest nature and will refuse to join you
Your money stinks - Undead attack you when you lure them
A message for you
My dearest, I hope this letter reaches you.
Our world is broken by this terrible virus and the end is near. We will escape with one of the last ships to a secret and safe place.
However, time is running out. I beg you, try to be at the pier in Haling Cove in 9 Days at the latest. That's the little town on the river, north of our home, which now no longer exists.
Please hurry, the ship can't wait any longer!
Time to go!
You win the game!
Congratulations for getting that far!
The ship will bring you to safety now.
Thanks for playing! I am happy about any kind of ideas, thoughts, feedback or criticism.
Play Again
You died.
Play Again
Really want to quit?
Your game has been saved automatically at the last checkpoint (reading a signpost).
You can continue your journey from there next time.
Quit
Resume
Thanks for playing! I am happy about any kind of ideas, thoughts, feedback or criticism.
Development Build
You died.
Play Again
Select a square in the game world
Place an object at the selected square:
Or Beam character to selected square
The new object behaves like any pre-placed object.
If you place it in direct range of the character, its Card will spawn instantly.
Only objects placed next to or on a street will be seen by the character and spawn.
Select a day
100/1000
100/100
100/100
100/100
Inventory (0)
Craft (0)
Game savedDay 1⬦Pause Game
Map
Editor
fullscreenfullscreen_exit
Quit
Snackivore
unequip
+◈
8
4
unequip
+◈
lockCraft
lockCraft
lockBuild
lockCarve
lockMake
lockCraft
lockCraft
lockMake
lockBuild
lockCarve
Almanac
End Turn
0
3/3
-1 each turn because of low flash_on-2 each turn because of very low flash_on
Zombies Turn
Day 1
Tutorial - Fighting Enemies
When your character Attacks a zombie, other zombies in that area will join the battle.
Avoid fighting against more than one Zombie in the beginning!
There is no need to hurry here - during battles the in-game time is paused.
Lure single zombies into a fight (chance is 50:50), to make the battle easier. Zombies will attack you first, when you walk right into them.
Once the battle starts, all your inventory items turn into a Battle Card deck. Each item now has orange Damage and blue Protection values.
Make sure you have enough items at hand before starting a fight.
Drag a Card over a Zombie to deal damage and to shield yourself. Each action consumes one Action Point. Items will permanently be removed from your inventory so choose them wisely.
Each time a weapon deals damage, its durability gets reduced. You can improve and repair your equiped weapons outside of battles.